Throughout the game, each agent gives the player a fragment of Babble-On's password.
These keys are placed at the Tower of Babble to free agents. Īfter finding enough passwords, the player can unlock a container in one of the hideouts to get a key.
The player uncovers these passwords by completing language problems (Spellanyzer, Fusion Chamber, MicroPix, Code Breaker, and Power Pack) testing the player's vocabulary, grammar, and spelling. To free each agent, the player uses the CyberCom 2000 to travel between a number of henchmen hideouts to find passwords. Agent 13 must free all twelve captured agents in order to stop Carmen's plan. The player takes the role of Agent 13, who has just been called onto the case. She reveals her grand plan to achieve world illiteracy. Carmen enters and explains that she has invented a "Babble On" machine that turns speech into gibberish. Under the orders of ACME secret agent Chase Devineaux, she creeps inside only to find herself trapped and starting to babble. The intro to this "spy adventure" starts off with Agent 12 (Ann Tickwitee) discovering Carmen's hideout.
The title is very similar in format to Carmen Sandiego Math Detective, which was released a year later. The plot of the game sees Carmen Sandiego inventing a machine called the Babble-On Machine, and the player in the role of Agent 13, thwarting her plans by freeing all the other agents which have been captured by Carmen. Continued abuse of our services will cause your IP address to be blocked indefinitely.Carmen Sandiego Word Detective is a game in the Carmen Sandiego franchise which was released in 1997. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.
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